Recent graduate student of MSc Creative Computing at UAL CCI
this.is.ruiyang.wang@gmail.com
@2025
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./indiepaleale
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├─ I make arts and installations with
│ computational tools
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│ ├─ the-other-thing
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│ ├─ butterfly-machine-learning
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│ ├─ tree-text-generation
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│ ├─ fractal-interactive-web
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│ ├─ unearthed-interactive-experience
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│ └─ level-unity-demo
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└─ I have a mechanical engineering background
and put technical skill into creative practice
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./key_skills
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├─ programming(javascript,python,C#)
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├─ live_visuals(touchdesigner,js)
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├─ game_engine(Unity,Unreal)
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├─ 3D_&_mechanical_design(rhino,fusion360,autoCAD)
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└─ digital_fabrication_&_prototyping
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“A man, a plan, a canal, Panama.”
This is a demo to a psychological thriller that is built on top of the experience of working in big corporation. The player starts the game finding the character alone in the office with dark and uneasy atmosphere. Being given a series of simple and repetitive tasks that are monotonous and tedious, the player would find the day ended with starting the same day again with the same exact tasks. The player has to pay attention to the details in game to find out clues and a way out to escape the never ending loop.
The world of this game is crafted around the idea of loop. The name of the corporation is Level Civic, which is a civil engineering company, currently working on a project of Panama Canal expansion. Their quote for the time is “A man, a plan, a canal, panama.” Palindrome like this is used in the name of the company as well, implying the peculiarity of the reality that the player inhabits.