Recent graduate student of MSc Creative Computing at UAL CCI
this.is.ruiyang.wang@gmail.com
@2025
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./indiepaleale
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├─ I make arts and installations with
│ computational tools
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│ ├─ the-other-thing
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│ ├─ butterfly-machine-learning
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│ ├─ tree-text-generation
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│ ├─ fractal-interactive-web
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│ ├─ unearthed-interactive-experience
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│ └─ level-unity-demo
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└─ I have a mechanical engineering background
and put technical skill into creative practice
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./key_skills
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├─ programming(javascript,python,C#)
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├─ live_visuals(touchdesigner,js)
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├─ game_engine(Unity,Unreal)
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├─ 3D_&_mechanical_design(rhino,fusion360,autoCAD)
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└─ digital_fabrication_&_prototyping
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The other thing is an robotic sculpture that traverses the boundaries between the physical and the virtual worlds. The thing—an algorithmic entity—inhabits a silicon substrate and expresses itself through embodied interactions in real space. Its autonomy is fueled by computational system, yet its agency emerges in a dynamic network of relations. The human audience is just one participant among many, compelled to reconsider their role in this complex ecology.
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This is a GAN model trained on fastGAN, from a dataset that has a mix of butterfly and brain scan images. The idea is to experiment the potential of GAN trained on two very distinct contexts at the same time, and trying to find a combination of the two, or a middle point. My brain and butterfly, it is meant to blend the boundary between human and nature.
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check it out here
*type on keyboard anytime and the keys will be recorded then fed to the model as the first letter of the next word.
This is a generative art piece. Characters are generated from pretrained machine learning model and keep growing into a tree.
The path of the characters is based on rules and randomness, gradually developing into organic shapes on the canvas. It is interesting how different models trained with different contexts will produce unique patterns. Hence the patterns of language are visualized.
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check it out here
*allow camera and wait a second for the page to load
The idea is about the introspection of self-identity. When looking at yourself, you are going down the route into the deep, but never able to see the true face, ending up in a loop. It resembles the recuresive pattern nature has. There fractals in nature everywhere, our identities could be fractals too.
Machine learning is used to track the outline of the face in real time.
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Unearthed is an interactive media installation made with Unity.
It questions the permanence of humans on the planet. Players can leave a message in the sand and watch people run to see it. Throughout the show, the ground is covered in little traces left by players' messages and structures, causing the landscape to morph and change based on collective input.
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“A man, a plan, a canal, Panama.”
This is a demo to a psychological thriller that is built on top of the experience of working in big corporation. The player starts the game finding the character alone in the office with dark and uneasy atmosphere. Being given a series of simple and repetitive tasks that are monotonous and tedious, the player would find the day ended with starting the same day again with the same exact tasks. The player has to pay attention to the details in game to find out clues and a way out to escape the never ending loop.
The world of this game is crafted around the idea of loop. The name of the corporation is Level Civic, which is a civil engineering company, currently working on a project of Panama Canal expansion. Their quote for the time is “A man, a plan, a canal, panama.” Palindrome like this is used in the name of the company as well, implying the peculiarity of the reality that the player inhabits.